Videos

Curved space-time

I love this demo, but it’s one of those oddly bimodal ones – you can interact with it in two different ways:

  1. You throw marbles at it yourself, and stare at them. This is delightful, though rarely very informative.
  2. You’re led through a structured exploration by a demonstrator, as here. This is informative, but less delightful.

The challenge for the demonstrator is to balance their audience’s natural inclination to roll the marbles themselves with their inclination to retain control and direct attention. That is: play vs. lecture, or perhaps more appropriately here, interactive exhibit vs. demonstration.

We explore this a little in the forthcoming Demo film, which starts with a candle flame. We all love staring at the flames of an open fire, but we don’t necessarily learn very much about combustion by doing so. How we use a demonstration is perhaps more important than the demonstration itself. That’s certainly the case for teaching, and I suspect also true for storytelling.

Video found via The Kid Should See This, which also links to this useful video showing assembly.

 

Acoustic levitation using standing waves

Most physics teachers will have to demonstrate standing waves at some point in the school year and there are a number of standard demonstrations which can be done with school lab equipment. When teaching about them, I also show videos of standing waves I can’t recreate in the classroom and the one above is a lovely addition to my resources for this topic. This video also reminded me of a piece of art I saw at the Tate Modern several years ago – Kinetic Construction (Standing Wave) – which was the first time I saw a Physics demonstration presented as “art”.

Sharing science through story

 

Former FameLabber Feargus McAuliffe speaks at TEDxDublin about how he to learned to share science by telling stories about it.

It’s an interesting watch, but I’d go much further than Feargus: I think the peculiarity is the formalised ‘present your evidence’ model of science, and that in the general case, all communication is storytelling. Indeed, it’s mostly scientists who baulk at that idea – for people in the media and comms worlds, their surprise is that this is even a discussion.

One of the reasons I believe demonstrations are valuable is that they present ideas from science in a (usually very simplified) narrative structure. You begin with an arrangement of apparatus; something happens; the state of the apparatus has changed.

Demos are stories.

Performance range

I keep forgetting that this blog can be about performance skills as well as, you know, demos. Here we go (this really starts around the 40 second mark):

http://www.funnyordie.com/videos/af8af15b6c/obamacare-or-shut-up-with-billy-eichner-and-olivia-wilde

Not science. Not a demonstration. But look at the range of ways Wilde says ‘Shut up!’. Impressive.

ScienceDemo blogger Elin Roberts has an exercise/game (once memorably, if incongruously, played in the library of the Royal Institution) called ‘Sandeels.’ The construction is that all participants are puffins, and that puffins have very limited vocabulary and topics of conversation. Specifically, the only thing they ever discuss – and the only word they know – is ‘sandeels.’ Players take a card which specifies an emotion or mood, and have to perform that emotion using only the word ‘sandeels.’ Ian Simmons’ ‘cantankerous’ puffin is a sight to behold.

These sorts of exercises are useful for exploring our range as performers, and they help us think about the details of how we deliver demonstrations.

Self-siphoning beads

I really like this demo. It is simple and surprising, yet deceptively subtle and complex.

It also draws my attention to explanations. The first time I saw Steve present this he didn’t explain it, but I was transfixed. Effective demonstrations don’t always come with explanations. Sometimes less is more.

I’m no physicist, but I’m not fully satisfied by the explanation of what’s going on here. In that sense, despite the beautiful slo-mo, I preferred the first version I saw. I find this demo intensely pleasing despite it leaving me hanging.

Don’t get me wrong, I’m not advocating that we all go around deliberately producing unsatisfying explanations or consistently refusing to give any at all, but what works for me is that I’m left wanting to get my hands on a set of these to test it out, to explore and investigate the phenomenon to try to understand it better. Surely that’s one of the indicators of a great demo?